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Project Comments
By WILEz - 2 days ago
This project is fantastic!
Can you post a simple source code to render a terrain whit heightmap_multilayer effect? ...

By Mauricio - 3 days ago
Please, do not forget to make comments. ...

By Disent - 3 weeks ago
What did you change to remove the flipping from one side of the screen to the other? ...

By smadaluap - 4 weeks ago
Is there anything I'm doing wrong here as I can't get this to run under Vista Home Basic. I've got XNA installed on my PC running XP but not on my  ...

By smadaluap - 4 weeks ago
Is there anything I'm doing wrong here as I can't get this to run under Vista Home Basic. I've got XNA installed on my PC running XP but not on my  ...
Forums
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By ECHSBACHS - 1 week ago
2nd Simple Flight Sim for the XBOX 360 ... Find Out more at .. http://games.archor.com ...

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By zpconn - 1 month ago
I find game development to be a very fulfilling hobby. In one aspect, it's highly technical and mathematical and calls ...

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By ECHSBACHS - 1 month ago
Fixed a Bug in the 360 VER and Re-Uploaded the NEW File to the Site. ...

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By ECHSBACHS - 1 month ago
The 9th LIFE A Cat Role Playing Game - for the XBOX 360 and Windows. Created by: Archor Game http://games.archor.com ...

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By MrBob11235813 - 4 months ago
Folks, thanks for the reply. I needed the reality check that simply creating games for fun was ok. I completely agree with ...
News
I haven't written anything about PIX in a while. But here's a great article written by Brian Richardson at GarageGames about using PIX to track down a rendering issue. Nice job, Brian! You can find the latest version of PIX in ...

I’ve uploaded another preview build - this one vastly improves on the last one and shows off a great new feature I hadn’t mentioned before. Thanks also to some generous donations “Air Legends” is now ...

We have a game. We want to know whether it is limited by CPU or GPU performance. There are three possibilities: It could be CPU bound It could be GPU bound The CPU and GPU could be exactly balanced There is no direct way to ...

A lot of my XNA-based programs draw many instances of the same mesh (such as RoundLines), with each instance having different position, rotation, etc. I had been submitting these meshes to Direct3D one instance at a time, which ...

Mr Brian has released his new XNA game demo: "The Ur-Quan Masters: XNA Melee". A preview of a XNA fan port of the classic game, Star Control 2, with new features being added (ie: Survival mode- where you can co-op with a partner ...
Links
 
By EviLDeD - 3 months ago
Casual game development studio developing games for Windows, Xbox 360 and Zune using the Microsoft XNA Framework and XNA Game Studio.

 
By EviLDeD - 3 months ago
If you live in and around the greater Calgary, Alberta Canada area and are interested in creating video games this website is for you.

By fritz - 5 months ago
All the goings on at Triple B Games, latest developments on Fitba and all our XNA based development.

By Carandiru - 7 months ago
Carandiru is the sole developer behind Tommorowland, with a cult-classic vision to bring fun, entertaining and addictive games to great people. 6/7 years of cummulative ambitious research and education have made Tommorowland the reality it is today. Independent Game Development is a passion, and cannot be explained with words...

 
By Nick - 8 months ago
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
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