I haven't written anything about PIX in a while. But here's a great article written by Brian Richardson at GarageGames about using PIX to track down a rendering issue. Nice job, Brian!
You can find the latest version of PIX in
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I’ve uploaded another preview build - this one vastly improves on the last one and shows off a great new feature I hadn’t mentioned before.
Thanks also to some generous donations “Air Legends” is now
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We have a game. We want to know whether it is limited by CPU or GPU performance. There are three possibilities: It could be CPU bound It could be GPU bound The CPU and GPU could be exactly balanced There is no direct way to
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A lot of my XNA-based programs draw many instances of the same mesh (such as RoundLines), with each instance having different position, rotation, etc. I had been submitting these meshes to Direct3D one instance at a time, which
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Mr Brian has released his new XNA game demo: "The Ur-Quan Masters: XNA Melee". A preview of a XNA fan port of the classic game, Star Control 2, with new features being added (ie: Survival mode- where you can co-op with a partner
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