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SpaceWar 3D
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I updated the project file. The game now runs on the 360. I've also included an installer for the Windows version for those who want to play but don't want to compile the source.
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Added March 1, 2007Updated March 2, 2007
SpaceWar 3D is a two-player, split-screen, 3D space combat flight simulator. It was written for Microsoft’s Dream-Build-Play Warmup Competition. Sadly, I didn’t have time to complete it to the level of quality that I would have liked.
* The algorithm used to implement the “view wrapping”, which ensures that objects don't disappear when viewed through one of the playing field’s edges, is a very inefficient brute force approach. I’m sure an elegant solution exists but it will have to wait for a later version.
* Destroyed objects don’t explode. Instead they merely vanish rather unspectacularly (albeit with a satisfying explosion noise taken from the XNA Spacewar game).
There are several other features I think would greatly improve the game listed in the TODO.txt file.
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