Quantum Wars
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Derek - 42 months ago
I'd like to try the game but I only have one 360 controller for my computer. It would be nice if the keyboard could be used in such cases.
CatalinZima - 42 months ago
I realize this, but I didn't have time for it, and I didn't think of an acceptable key combination.

I'll try to add keyboard support sometime soon, but right now I need a break after one full week of coding :)
tmauer - 42 months ago
To get the keyboard working for two players there is like one line to comment out.

XInputHelper line418.
" if (state.IsConnected)"

just comment it out and two player keyboard becomes active.

-tom
CatalinZima - 42 months ago
Thanks for the info. But you still have to check how the keys are configured. Hopefully they are ok
CatalinZima - 42 months ago
Actually, more modifications have to be done in GamePadHelper.cs, and Keymap.cs
I'll see it it tomorow
 
Derek - 42 months ago
Yeah, there are many references to the gamepads. Changing just one file won't be enough.
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About This Project
Added March 1, 2007
Quantum Wars is a space battle game which lets two players face off against one another. The game deviates from the standard space shooter by the fact that no fire weapons are available, but instead, the players have the power to alter the very fabric of time and space, allowing for four basic powers: Quantum Travel / Quantum Hole, Black Holes, Reverse Time and Slowdown Time.
Controlling the game requires two Xbox 360 controllers connected to the PC.
An xbox port shpuld pose no troubles, but I can't do it yet.
More details in the readme file
Status Finished
Tags XNA
Category Games    Genre Arcade
Platform Windows
Includes Source Code
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